local fn = _gn(0x9414E18B9434C2FE)
--- For more info please refer to [this](https://gtaforums.com/topic/858970-all-gtao-face-ids-pedset-ped-head-blend-data-explained) topic.
-- **Other information:**
-- IDs start at zero and go Male Non-DLC, Female Non-DLC, Male DLC, and Female DLC.</br>
-- This native function is often called prior to calling natives such as:
-- *   [`SetPedHairColor`](#\_0xBB43F090)
-- *   [`SetPedHeadOverlayColor`](#\_0x78935A27)
-- *   [`SetPedHeadOverlay`](#\_0xD28DBA90)
-- *   [`SetPedFaceFeature`](#\_0x6C8D4458)
-- @param ped The ped entity
-- @param shapeFirstID Controls the shape of the first ped's face
-- @param shapeSecondID Controls the shape of the second ped's face
-- @param shapeThirdID Controls the shape of the third ped's face
-- @param skinFirstID Controls the first id's skin tone
-- @param skinSecondID Controls the second id's skin tone
-- @param skinThirdID Controls the third id's skin tone
-- @param shapeMix 0.0 - 1.0 Of whose characteristics to take Mother -> Father (shapeFirstID and shapeSecondID)
-- @param skinMix 0.0 - 1.0 Of whose characteristics to take Mother -> Father (skinFirstID and skinSecondID)
-- @param thirdMix Overrides the others in favor of the third IDs.
-- @param isParent IsParent is set for "children" of the player character's grandparents during old-gen character creation. It has unknown effect otherwise.
function Global.SetPedHeadBlendData(ped, shapeFirstID, shapeSecondID, shapeThirdID, skinFirstID, skinSecondID, skinThirdID, shapeMix, skinMix, thirdMix, isParent)
	return fn(ped, shapeFirstID, shapeSecondID, shapeThirdID, skinFirstID, skinSecondID, skinThirdID, shapeMix, skinMix, thirdMix, isParent)
end
